Zombeatification

From a picture of my friend Michelle…

Original:
Edited:

Still not as awesome as this image, or this image, but fun.

Lessons learned:

  • I’m trying to teach myself not to just go in and make a mess in Photoshop. You can always get an image done faster by painting and filtering the assets directly, but adjustment layers and smart objects REALLY save grief when you need to go back in and fix things. This composite is almost completely nondestructive.
  • Applying a filter to a smart object creates an editable “smart filter.” I don’t know how I missed this feature. I wish to god I’d noticed it when I did the Ego Likeness flyer for Plague.
  • Also useful in a project currently underway, simulating the look of still film has two parts to it: grain and schmutz.
    • Grain can be created by adding a 50% gray layer, setting its composite mode to Overlay, applying a small amount of noise, and scaling the layer up as desired.
    • Schmutz is small fibres, hair and dust on the negative. This is a little harder. Opaque bits on a clear negative, they appear white when printed. I’d love to find a high-res print of an unexposed frame of film. Then you could just apply it as a layer in Screen mode. I wonder if it’s possible to make a convincing one in Animation:Master with instances and flocking.
  • When you see what happens to people when zombies get them, why are the zombies we see always so intact?

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