Basilicum on Reddit – Raffle Extended!

Within the hour, I’ll be posting a Unity WebGL game to Reddit, in hopes of collecting a statistically meaningful sample of responses to a questionnaire. In addition, through Tuesday, June 8 at 22:00 CET I’m conducting a raffle to encourage participation. This could go wrong in so many ways, and only right in one.

The characters’ anxious hand-wringing is my own.

Edit: The raffle is open! Click here to play the test app.

Performs best in Firefox and Chrome. Feel free to play the game as much as you’d like, but please only submit one survey form.

Terms and Conditions:

Persons over 18 who submit the survey between Friday, June 4 at 22:00 CET and 22:00 CET Tuesday, June 8, and enter a valid Steam profile name will be eligible for a raffle, to be conducted by June 20th, 2021.

-One first-place winner will receive a $75 USD digital gift card, sent through Steam.
-Two runners up will receive $25 USD digital gift cards, also sent through Steam.

The winners will receive a friend request from my Steam account, “rhinocrate” and receive their digital gift cards as a friend-to-friend gift.

I wish it weren’t necessary to say, but I must reserve the right to disqualify participants based on evidence of ballot-stuffing or other forms of inauthentic or abusive behavior. There is a limit of one entry per person. Steam accounts must have at least one purchased game to be eligible for the raffle. If fewer than 20 valid responses are received, the raffle will be cancelled. No data collected will be used by me or anyone else for any purpose beyond tabulating results and completing the one-time raffle, nor will personally-identifying information (including IP addresses and Steam account handles) be distributed.

Chronovoros: A Multiplane Graphic Novel

The Nordic Game Jam 2021 is over and–as far as I know–everyone survived. My team set out to make a “cinematic text adventure” you can play in your browser. Which wasn’t totally a thing, so we had to invent some stuff.

The theme, announced at 6:30PM Friday, was “Pending.” (Yes, you can imagine the initial confusion!) We had the story, setting and characters in rough form by mid-morning Saturday. All five characters were designed, the outline was running in Twine, my basic multiplane hack was running, and I had some of the layouts sketched out by the end of that day. (Around 1AM, for all of us.) Sunday was a sprint to get the temporary artwork replaced, layers assembled and compressed, story finished, and the bugs squashed. We got it submitted at 4:50PM Sunday–10 minutes to spare!

The story and interactive logic were written by Sejr Thompson. The character design and other hand-illustrated art were by Alexander Pechlivanidis. My own role was twofold: Designing the layouts–in an animation sense–of the independently scrolling background and foreground art layers, and hacking the Twine text engine to display them.

It’s a jam game, so there are a few rough edges, but not half as many as you’d expect. Reviews so far have been very good. Check it out:

Play Chronovoros on Itch.io

October Haunts Me

An html5 auto-conversation game about the different versions of ourselves that have been, are, and will be, meeting an ex from many years prior. Graphics designed/performed with iOS Messages animojis. Created for the October 2020- game jam at KADK. (Plus fixes, cleanup, and the addition of a third character.)