The House of Time, a scale model of earth history, public beta v0.3 is now live. While it’s still pretty empty, this is the first release where I feel the important pieces are all in place (if only as stubs).
The House of Time, a scale model of earth history, is now in public beta. Introducing v0.1.
New This Release:
Holocene Gate – Pleistocene Drain – Pliocene Verge – Miocene Planters – Oligocene Drive – Eocene Circle – Paleocene Stairs – Hall of the Cretaceous – Hall of the Jurassic – Hall of the Triassic – Permian Veranda – Carboniferous Grove – Devonian Stand – Silurian Deck – Ordovician Walk – Cambrian Path – Proterozoic Acreage – Archean Waste – Hadean Shore
Babylon.js-Based Engine – Zero-Texture-Map Detailing (world space and model space GPU noise functions, SVG importer, client-side extrusion) – Positional Asset Loading/Unloading – Sound Manager – Environment Manager – Async Terrain Updater
Membership/Info Card – Titanosaur & Other Models – Low-res Ionic Column – Moon – Stony Beach – Stars – Sunset – Much Much More
Framerate-Independant Movement Speed – Lazy Shader Compiler – “Crawler” Mesh – Fill Lighting for Darkness – Touch Controls – Frame Rate Optimization
Unpredictable Sprites – Ocean Vertex Displacement Not Following Waves – Hadean Cliff Artifacts – Ripples Only Visible When Looking East – Safari Support