House of Time v03

The House of Time, a scale model of earth history, public beta v0.3 is now live. While it’s still pretty empty, this is the first release where I feel the important pieces are all in place (if only as stubs).

Dreadnaughtus schematic for modeling
(Be kind, I’m no Mark Witton!)

New This Release:

  • ADDED: Your Friend & Mine, DREADNAUGHTUS!
  • ADDED: Stars
  • ADDED: Pro/Arch Bridge
  • ADDED: All Remaining Location Plates
  • IMPROVED: Bloom & SSAO
  • IMPROVED: River
  • MOVED: Custom Shaders, Shared Materials & Client-side Textures (currently unused) into larger, cleaner scenicEffects Object

To Do:

  • ADD: Membership/Info Card
  • ADD: Titanosaur & Other Models
  • ADD: The Moon
  • IMPROVE: Stonier Beach
  • ADD: Stars
  • IMPROVE: Framerate-Independant Movement Speed
  • ADD: Lazy Shader Compiler
  • ADD: “Crawler” Mesh
  • ADD: Touch Controls
  • IMPROVE: Frame Rate
  • FIX: Ocean Vertex Displacement Not Following Waves
  • FIX: Ripples Only Visible When Looking East
  • IMPROVE: Safari Support

House of Time 0.2 Updates

The House of Time, a scale model of earth history, is now in public beta v0.2.

New This Release:

  • IMPROVED: Terrain
  • ADDED: Proterozoic-Archean River
  • ADDED: Cambrian Trilobites
  • IMPROVED: Tree Ferns
  • ADDED: Hadean Fill Lighting
  • ADDED: Low-res Ionic Columns
  • IMPROVED: More Natural Colors Overall
  • FIXED: Better Distribution of Sprites
  • ADDED: Camera Follower Tag
  • IMPROVED: Better Terrain LOD
  • FIXED: Sprites Not Working Correctly
  • FIXED: Shadow Dupes
  • FIXED: Sun Angle, Sky Consistency & Sunset

To Do:

  • ADD: Membership/Info Card
  • ADD: Titanosaur & Other Models
  • ADD: The Moon
  • IMPROVE: Stonier Beach
  • ADD: Stars
  • IMPROVE: Framerate-Independant Movement Speed
  • ADD: Lazy Shader Compiler
  • ADD: “Crawler” Mesh
  • ADD: Touch Controls
  • IMPROVE: Frame Rate
  • FIX: Ocean Vertex Displacement Not Following Waves
  • FIX: Ripples Only Visible When Looking East
  • IMPROVE: Safari Support

The House of Time: Public Beta

The House of Time, a scale model of earth history, is now in public beta. Introducing v0.1.

New This Release:

Assets

Holocene Gate – Pleistocene Drain – Pliocene Verge – Miocene Planters – Oligocene Drive – Eocene Circle – Paleocene Stairs – Hall of the Cretaceous – Hall of the Jurassic – Hall of the Triassic – Permian Veranda – Carboniferous Grove – Devonian Stand – Silurian Deck – Ordovician Walk – Cambrian Path – Proterozoic Acreage – Archean Waste – Hadean Shore

Engine

Babylon.js-Based Engine – Zero-Texture-Map Detailing (world space and model space GPU noise functions, SVG importer, client-side extrusion) – Positional Asset Loading/Unloading – Sound Manager – Environment Manager – Async Terrain Updater

Bug Fixes

Not enough


To Do:

Assets

Membership/Info Card – Titanosaur & Other Models – Low-res Ionic Column – Moon – Stony Beach – Stars – Sunset – Much Much More

Engine

Framerate-Independant Movement Speed – Lazy Shader Compiler – “Crawler” Mesh – Fill Lighting for Darkness – Touch Controls – Frame Rate Optimization

Bugs

Unpredictable Sprites – Ocean Vertex Displacement Not Following Waves – Hadean Cliff Artifacts – Ripples Only Visible When Looking East – Safari Support

The House of Time: A Walkthrough

You visit a page and find a punched metal gate, with an arrowhead design on one half and an Apollo capsule on the other. It slides open. You realize this is a 3d scene, like a game, and you can move about with familiar keyboard, mouse and touch controls.

The fog rolls back to reveal a paved driveway leading to a museum-like facad ahead. The outlines of animals line the walk. Strange animals

You hear your footstep as you pass through the thin gate, stepping over a drain and past some grassy planters. You cross the turnaround circle and mount the steps.

Inside, sunlight streams through a modernist glass domed roof, falling on stone sculptures of dinosaurs. Titanosaur towers over you. Beneath your feet, a plexiglass floor shows creatures from the sea. On you pass into an older-looking part of the museum. More creatures: Allosourus, stegosaurs. Forward into a gothic section, with still more creatures: plainer somehow, more crocodile-like. You pass outside again through a charred portal, burned to its hinges.

Outside, sailback lizard sculptures bask in the sun of a palatial back veranda. You descend the steps into a stand of pines and ferns. The path continues. Lonely, rough-hewn sculptures in rusted metal mourn a world they once ruled. Soon there’s nothing but a thick carpet of trilobite fossils, crunching beneath your feet. A plain marker declares even their end.

There is nothing but the scrub, the path, the sun. Occasional stone columns pass to either side.

Half an eternity later, the sun begins to set. As you pass over a small rise, the moon disappears. Below is a rocky beach leading to an endless sea. You descend as the stars come out and stand at the dark surf, watching the stars above and below.

This is the House of Time, a scale model of Earth history. Each step you’ve taken represents a million years.